Through-out the duration of reflecting on my practices regarding technology experiences in my centre, I have become more aware of digital and non digital technology used in experiences. For starters I did not know what types of non digital equipment I could provide for the children in my centre. I learnt that technology does not just involve computers and digital cameras but is there to help someone with their process (Smorti, 1999).
As I have grown up in the technological phase it did not occur to me other equipment is considered technology. I didn’t realise that many activities I do with children involve this non digital technological learning. For example offering pencils, felt tips and crayons for them to create with helps to express their imagination and use non verbal communication. Te Whāriki believes “children develop skills with media that can be used for expressing a mood or a feeling or for representing information, such as crayons, pencils, paint, blocks, wood” (Ministry of Education, 1996, p. 80). I believe reflecting was a great way to open my activity possibilities for providing more of these simple non digital technologies.
Another aspect I learnt from peer feedback was how much everyone enjoyed my inclusion of children in the process of implementing a water tank. It was a great technique to incorporate children into deciding how they would resolve the problem in the sandpit. “Students who are competent thinkers and problem solvers actively seek, use, and create knowledge” (Ministry of Education, 1993, p. 12). I think it ensured all children were part of the programme and made the experience more fulfilling as they knew they were the ones directing it. Te Whāriki states “children develop an increasing ability to play an active part in the running of the programme” (Ministry of Education, 1996, p. 58).
Recently in my centre we required an over head project to draw sea creatures onto wood. I suggested using an O.H.P after learning about the effectiveness this technology can have in class. As we wanted children to be a part of the experience; the children were the ones who picked what sea creatures they wanted to draw the outline of. Instead of teachers always doing these things by themselves; it is empowering for the children to allow them to complete it themselves. The O.H.P has been a fantastic digital technology, which is considered old and outdated to some. “Despite the increasing number of computers available to schools, overhead projectors are still the most dependable, prevalent, and evident classroom technology” (Hatch, n.d.). The children have loved using colour panels, making silhouettes and shadows in addition to this; my centre is now trying to source our own to integrate more digital technology. I pushed for this to happen after learning the impacts of technology on children during these reflections.
From the peer feedback reflecting on what I learnt through-out the experience was another aspect I could develop further. I believe this would help me to make any changes to the activity next time. Reflecting on the challenges that arose for me from using pieces of technology ensures other ways to complete the task next time. Although sometimes it is more beneficial to children’s learning and development to leave it the way it is rather than changing it to make the activity easier for me. From making observations I can “provide the basis of information for more in-depth assessment and evaluation that is integral to making decisions on how best to meet children’s needs” (Ministry of Education, 1996, p. 29). For example if I were to only allow children to take photos as opposed to being a part of the full process which takes time; children would miss the opportunity to use other pieces of technology, such as printing and gluing.
References
Hatch The Early Learning Experts (n.d.) Over head projector. Retrieved on 18th March 2012
Ministry of education. (1993). New Zealand Curriculum. Wellington,
New Zealand:learning media.
Ministry of Education. (1996). Te Whāriki, he whaariki mātauranga mo nga mokopuna
o Aotearoa: Early childhood curriculum. Wellington: Learning Media.
Smorti, S. (1999, Autumn) Technology in early childhood. Early Education, 19.





